Dr. Sullivan's research explores the ways we can encourage and enable underrepresented voices in games. Her work has been shown internationally and at the SAAM Arcade event at the Smithsonian American Art Museum.
"I came to Georgia Tech not knowing exactly what I wanted to do, but knowing that I liked computers and I liked media. Given those facts, Computational Media seemed like a good fit for me."
"The Digital Media program allowed me to explore graphic design, motion design, game design and film and in the process learn more about myself as a designer and storyteller."
Genevieve Onyiuke-Kennedy, a third-year undergraduate student in the Sam Nunn School of International Affairs, has won the 2020 Southeastern …
Ilya Kaminsky, the Bourne Chair in Poetry in the School of Literature, Media, and Communication, has won the 2019 National Jewish Book Award …
The Ivan Allen Archive Project at the Georgia Institute of Technology has received a two-year, $99,991 grant from the National Endowment for …
Jan. 2 marks the 100th anniversary of the birth of influential science fiction author Isaac Asimov, whose hard-science approach to his craft …
“LMC has become a laboratory for the emergence of curricula that integrate the humanities with science and technology. ”Kenneth Knoespel, McEver Professor of Engineering and the Liberal Arts